Developing Quality Workflow

What is Workflow?

“A workflow consists of an orchestrated and repeatable pattern of activity, enabled by the systematic organization of resources into processes that transform materials, provide services, or process information.” – Wikipedia

Stages of Creation Development

Inspiration

How do we find ideas to develop?

We find ideas to develop by just general thinking. This thinking could be greatly accelerated by different tools and processes. Inspiration is especially important for thinking of ideas, looking at other examples is extremely important. Quality of inspiration is measured by you, and the people you might be working on a project with.

Intention

How do we clarify our specific goal(s) for a project?

Tools we could utilize for clarifying goals are just forms of communication. Texting, emailing, etc. could all be utilized to clarify our goals. As for the process, we could we could talk to each other, bounce ideas, and see if something is a good concept. Quality of intentions is always down to the individual.

Pre-production

How can we brainwrite, brainstorm, storyboard, and plan our ideas at this phase?

Bouncing ideas off each other is essential to pre-production. Double checking ideas to make sure they work, talking with others, etc. These are all ideas that require other individuals, or if the individual is talented, a whole lot of work for checking their ideas.

Production

How do we communicate with each other and execute our plan for this phase? This is where we actually make the project.

We could communicate with others during production, since each person during production has a specific job to do for projects, it’s important to understand what each person’s perspective is. We execute plans by telling everyone our intentions behind the action, and our general ideas. Those who are most qualified in each field should speak out first, while those who want to give suggestions could also give them.

Presentation/Performance

How do we share our project with our learning community, advisory members, and the world?

We could obviously publish our work online, and even ask friends, or other people that we want to ask. An example of that is submitting a film for a contest (like Satchel did), to give out our projects to the world.

Feedback

How do we conduct a feedback session at the end of the project development cycle?

Knowing where pieces of feedback come from is especially important. If given out by anonymous sources, their information might be unreliable, however, if they are qualified people that are interested in fields of art, for this instance film, then their feedback should be held to more importance than others.

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